XStory

Stories of Lapland with Experience Technologies

The Xstory – Stories of Lapland Through Experience Technology -project continues the work of previous experience technology projects at the interface of technology, culture and tourism. Previous projects have identified the interest of entrepreneurs in the region in utilizing experience technologies, and on the other hand, the need for support in mapping out opportunities and implementing different solutions. The joint project of the University of Lapland & Applied Sciences focuses on the opportunities of cultural tourism, through which local tourism can be developed using technology.

Salla VR-cemetery is being reconstructed

The stories are brought to life in the demos of the project by combining historical materials, current data and game technologies. Archival sources, the expertise of cultural actors and orally collected stories are supported by e.g. terrain data, 3D scanning and animation. Both familiar and unfamiliar topics can be chosen as the stories or places to be covered. With the help of gaming and XR technologies, the environment that has changed over the decades, well-known Laplanders or local legends can be presented in a lively and interesting way for the audience.

The project demonstrates the application of several different technologies, including; eye monitors, bodily and gesture user interfaces and mobile applications. The project will produce three museum or city implementations and five demos or service concepts for companies, and FrostBit participates in the defining processes and technical production.

PROJECT

Xstory – Stories of Lapland Through Experience Technology

SCHEDULE

1.7.2023 – 30.11.2025

BUDGET

337 100 €
(AMK 269 677 €)

CONTACT PERSON

Siiri Paananen

Experience technologies create opportunities for e.g. for summer tourism and different remote experiences, as well as for trying out and creating new business models. With the help of digital technologies, stories can also be visualized and told in a way that does not require modifying or damaging the environment. Intangible solutions also make many destinations and experiences more accessible to a wider target audience.